It is important to engage students and get
them excited about learning. Finding the right 2.0 Tools is essential. I have
include a list of tools that I have used or that seem interesting to me.
Free:
Scratch: Scratch is a free program designed
by MIT to teach computer programming. It allows you to create animated stories,
games, and animations. It could be used to gamify learning, introduce concepts,
a presentation tool, or a way to show knowledge. One of the great things is you
can see and play other programs and share programs. I have used it as a hook to
Revolutionary War Spy codes, by allowing students to play other people’s spy
codes. Some students chose to create their own codes.
Easygenerator: This tool is wonderful
for creating a full online curriculum. I have not used it yet, but I am excited
to try it. You can use easygenerator to create engaging material with a multitude
of features to engage students. Students can take quizzes, watch videos, and
interact with materials.
Free to $59 a month
Class Tools: This tool allows you to make
and play games, quizzes and diagrams. I have used it for several projects. One
of my favorite project was using Twister. I had students read about squads
since it is hip with the kids (think Taylor Swift’s squad). There was a great
article in the New Yorker on squads. The students had to pretend they were a
soldier at Valley Forge and tweet a Squad goal. The cool thing is if you put in
a real name, a picture of that person comes up with your tweet. This tool could
be used for anything to presenting, review, or final products. The
possibilities are endless.
Dipity: Timeline creator that allows you create,
share, embed and collaborate on interactive, visually engaging timelines that
integrate video, audio, images, text, links, social media, location and
timestamps. This could be used to introduce topics, review or create.
Free to $99 a month
Subscription:
Brainpop: One of my favorite tools! It has
animated movies, learning games, interactive quizzes, primary source
activities, concept mapping, and more. I use it as review, to introduce or to
assess knowledge.
Raptivity: This
allows you to create courses quickly. It includes artwork. It can be published
as standalone learning interactions or link them together. It has lots of
engaging features for all kinds of learning styles. It could be used to hook students
in, introduce content and as a review tool. It has more than190 different
interactions, such as games and virtual worlds. You can use templates to add in
your content.
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